
Stretchy snake game (2011) was built using ‘OOP AS3′. Despite a short build time the banner was well received and went beyond original expectations, adding to an already successful campaign. The game area is set out via a grid system of display objects each containing images of the snake. This allows a quicker construction of the snake object and at the same time gives the same transitional movement as the original snake game. The player changes the snakes’ direction via the arrows keys and each time the snake eats a fruit it gains in length and speed, which gradually makes the game harder due to collision detection with itself or the top and bottom walls. Throughout the game a random type of fruit object is chosen as well as random position in the game area. To add detail and play-ability each fruit has its own score counter along with the overall score of fruits eaten. Also, after every five eaten fruits a reward message is displayed, and when the game ends the player can select to re-play but their scores, position of the snake, and its size are reset.